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pool.gui
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2004-10-23
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41KB
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1,427 lines
-- --------------------------------------------------- COMPONENT ID
ID_BUTTON = 0
ID_RADIO_BUTTON = 1
ID_CHK_BOX = 2
ID_EDIT_BOX = 3
ID_LIST = 4
ID_TEXT_BOX = 5
ID_PICTURE_BOX = 6
ID_FRAME = 7
ID_SCROLL = 8
ID_PROGRESSBAR = 9
ID_SLIDEMENU = 10
ID_COMPASS = 11
ID_MINIMAP = 12
ID_SELECTIONBOX = 13
ID_TABLECC = 14
ID_POOLFRAME = 15
ID_SOLDIERPOOL_ELEM = 16
ID_VEHICLEPOOL_ELEM = 17
-- --------------------------------------------------- PGUITextBox type
PGUI_SINGLELINE_TEXT = 0
PGUI_MULTILINE_TEXT = 1
PGUI_FILENAME = 2
PGUI_SIGNED_INTEGER = 3
PGUI_UNSIGNED_INTEGER = 4
PGUI_FLOAT = 5
-- --------------------------------------------------- MESAGE ID
PGUI_1STBUTTON_DOWN = 0
PGUI_1STBUTTON_UP = 1
PGUI_1STBUTTON_CLCK = 2
PGUI_1STBUTTON_DBLCLCK = 3
PGUI_1STBUTTON_DRAG = 4
PGUI_1STBUTTON_DROP = 5
PGUI_2NDBUTTON_DOWN = 6
PGUI_2NDBUTTON_UP = 7
PGUI_2NDBUTTON_CLCK = 8
PGUI_2NDBUTTON_DBLCLCK = 9
PGUI_2NDBUTTON_DRAG = 10
PGUI_2NDBUTTON_DROP = 11
PGUI_POINTER_MOVE = 12
PGUI_POINTER_HOVER = 13
PGUI_POINTER_LEAVE = 14
PGUI_POINTER_DRAG_HOVER = 15
PGUI_POINTER_DRAG_LEAVE = 16
PGUI_CHAR_PRESSED = 17
PGUI_KEY_PRESSED = 18
PGUI_VALUE_CHANGED = 19
PGUI_RELEASE_FOCUS = 20
PGUI_INITIALISATION = 21
PGUI_ANIMATION_FINISHED = 22
-- -------------------------------------------- PGUISelectionBox child types
PGUI_SB_GROUPED_FRAME = 0
PGUI_SB_UNGROUPED_FRAME = 1
PGUI_SB_DETAILED_FRAME = 2
PGUI_SB_HEALTH_TEXT = 3
PGUI_SB_HEALTH_BAR = 4
PGUI_SB_ARMOUR_TEXT = 5
PGUI_SB_ARMOUR_BAR = 6
PGUI_SB_DEFENCE_TEXT = 7
PGUI_SB_DEFENCE_BAR = 8
PGUI_SB_MORALE_TEXT = 9
PGUI_SB_MORALE_BAR = 10
PGUI_SB_CQB_TEXT = 11
PGUI_SB_CQB_BAR = 12
PGUI_SB_ACURACY_SOLDIER_TEXT = 13
PGUI_SB_ACURACY_SOLDIER_BAR = 14
PGUI_SB_VETERANCY_TEXT = 15
PGUI_SB_VETERANCY_BAR = 16
PGUI_SB_WEAPON_1ST = 17
PGUI_SB_WEAPON_2ND = 18
PGUI_SB_FIREPOWER_1ST = 19
PGUI_SB_FIREPOWER_2ND = 20
PGUI_SB_ACCURACY_1ST = 21
PGUI_SB_ACCURACY_2ND = 22
PGUI_SB_AMMORECYCLE_1ST_TEXT = 23
PGUI_SB_AMMORECYCLE_1ST_BAR = 24
PGUI_SB_AMMORECYCLE_2ND_TEXT = 25
PGUI_SB_AMMORECYCLE_2ND_BAR = 26
PGUI_SB_MAXSPEED_TEXT = 27
PGUI_SB_MAXSPEED_BAR = 28
PGUI_SB_SMALL_PCT = 29
PGUI_SB_BIG_PCT = 30
-- ---------------------------------------------------
CreateGUI("Pool");
id=GUIADDCONTROL {
Parent = 0,
Name = "Frame",
Title = "Frame",
ControlType= ID_POOLFRAME,
BoundRect = {0,0,1024,768},
Texture = "GUI/PoolNew.dds",
Rec1STTexture = {0,0,1024,768},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGPOOLFRAME" },
},
};
S_frame = GUIADDCONTROL {
Parent = id,
Name = "SoldiersFrame",
ControlType= ID_FRAME,
BoundRect = {5,5,5+331,5+614},
Texture = "GUI/PoolFrame.dds",
Title = "SoldiersFrame",
Rec1STTexture = {5,5,5+331,5+614},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGSPOOL" },
--{PGUI_1STBUTTON_CLCK , "" }
},
};
S_upgrades = GUIADDCONTROL {
Parent = id,
Name = "SUpgradesFrame",
ControlType= ID_FRAME,
BoundRect = {685,5,685+331,5+614},
Texture = "GUI/PoolFrame.dds",
Title = "SUpgradesFrame",
Rec1STTexture = {685,5,685+331,5+614},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGSUPGRADES" },
--{PGUI_1STBUTTON_CLCK , "" }
},
};
V_frame = GUIADDCONTROL {
Parent = id,
Name = "VehiclesFrame",
ControlType= ID_FRAME,
BoundRect = {685,5,685+331,5+614},
Texture = "GUI/PoolControls.dds",
Title = "VehiclesFrame",
Rec1STTexture = {685,5,685+331,5+614},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGVPOOL" },
--{PGUI_1STBUTTON_CLCK , "" }
},
};
V_upgrades = GUIADDCONTROL {
Parent = id,
Name = "VUpgradesFrame",
ControlType= ID_FRAME,
BoundRect = {5,5,5+331,5+614},
Texture = "GUI/PoolControls.dds",
Title = "VUpgradesFrame",
Rec1STTexture = {5,5,5+331,5+614},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGVUPGRADES" },
--{PGUI_1STBUTTON_CLCK , "" }
},
};
GUIADDCONTROL {
Parent = id,
Name = "SUpgrades",
ControlType= ID_CHK_BOX,
BoundRect = {351,630,351+86,630+28},
Texture = "GUI/PoolFrame.dds",
Title = "SUpgrades",
Rec1STTexture = {351,630,351+86,630+28},
Rec2NDTexture = {355,630,355+86,630+28},
Rec3RDTexture = {351,634,351+86,634+28},
Rec4THTexture = {355,634,355+86,634+28},
MESSAGE_MAP = {
{PGUI_INITIALISATION , "REGSBUTTON" },
{PGUI_VALUE_CHANGED , "SWITCHUPGRADEVIEW" }
},
};
GUIADDCONTROL {
Parent = id,
Name = "VUpgrades",
ControlType= ID_CHK_BOX,
BoundRect = {578,630,578+86,630+28},
Texture = "GUI/PoolFrame.dds",
Title = "VUpgrades",
Rec1STTexture = {578,630,578+86,630+28},
Rec2NDTexture = {582,630,582+86,630+28},
Rec3RDTexture = {578,634,582+86,634+28},
Rec4THTexture = {582,634,582+86,634+28},
MESSAGE_MAP = {
{PGUI_INITIALISATION ,"REGVBUTTON"},
{PGUI_VALUE_CHANGED , "SWITCHUPGRADEVIEW" }
},
};
-- ------ pool childs prototypes ---------------
GUIADDCONTROL {
Parent = id,
Name = "SoldierPatern",
ControlType= ID_SOLDIERPOOL_ELEM,
BoundRect = {3,3,161,24},
Texture = "GUI/SoldierPoolElem.dds",
Title = "SoldierPatern",
Rec1STTexture = {200+2,100+2,201+2,101+2}, -- empty field (normal)
Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
Rec4THTexture = {0,44,160+4,65+4}, -- (selection)
FontHeight = 13,
FontWidth = 8,
FontColor = 4282157188,
-- not textures
Rec5THTexture = {0,0,21,21}, -- type dim.
Rec6THTexture = {0+22,0,21+22,21}, -- rank dim.
Rec7THTexture = {0+22+22,0,119+22+22,21}, -- name dim.
};
-- --------- marine_rifleman ----------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "Riflemans",
ControlType= ID_TABLECC,
BoundRect = {8-6,9-5,336-6,128-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolNew.dds",
Title = "Riflemans",
Rec1STTexture = {7,8,335,129},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ marine_Machinegunners ----------------------------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "Machinegunners",
ControlType= ID_TABLECC,
BoundRect = {8-6,131-5,336-6,250-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolNew.dds",
Title = "Machinegunners",
Rec1STTexture = {7,131,335,252},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ marine_at ----------------------------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "At",
ControlType= ID_TABLECC,
BoundRect = {8-6,252-5,336-6,372-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolFrame.dds",
Title = "At",
Rec1STTexture = {7,8,335,129},
-- Rec1STTexture = {7,254,335,375}, -- sa defektom
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ marine_snipers ----------------------------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "Snipers",
ControlType= ID_TABLECC,
BoundRect = {8-6,380-5,336-6,497-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolNew.dds",
Title = "Snipers",
Rec1STTexture = {7,377,335,498},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ marine_edics ----------------------------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "Medics",
ControlType= ID_TABLECC,
BoundRect = {9-6,498-5,170-6,616-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolFrame.dds",
Title = "Medics",
Rec1STTexture = {8,375,170,494},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ marine_engineers ----------------------------------
GUIADDCONTROL {
Parent = S_frame, -- child of soldier frame
Name = "Engineers",
ControlType= ID_TABLECC,
BoundRect = {174-6,498-5,335-6,616-5},
Long1st = ID_SOLDIERPOOL_ELEM, -- child control types
Long2nd = 0, -- 1 for right-down , 0 for down-right
SecRect = {3,3,166,24}, -- child control rec.
Texture = "GUI/PoolFrame.dds",
Title = "Engineers",
Rec1STTexture = {173,375,335,494},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ W_apgrejd_vozila_prvi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "w_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,34,325,71},
Texture = "GUI/PoolControls.dds",
Title = "w_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ W_apgrejd_vozila_drugi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "w_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,75,325,112},
Texture = "GUI/PoolControls.dds",
Title = "w_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ W_apgrejd_vozila_treci ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "w_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,116,325,153},
Texture = "GUI/PoolControls.dds",
Title = "w_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vozila_prvi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "a_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,184,325,222},
Texture = "GUI/PoolControls.dds",
Title = "a_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vozila_drugi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "a_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,226,324,264},
Texture = "GUI/PoolControls.dds",
Title = "a_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vozila_treci ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "a_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,267,325,305},
Texture = "GUI/PoolControls.dds",
Title = "a_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vozila_prvi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "p_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,335,325,374},
Texture = "GUI/PoolControls.dds",
Title = "p_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vozila_drugi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "p_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,377,325,416},
Texture = "GUI/PoolControls.dds",
Title = "p_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vozila_treci ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "p_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,419,325,458},
Texture = "GUI/PoolControls.dds",
Title = "p_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vozila_prvi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "e_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,486,325,525},
Texture = "GUI/PoolControls.dds",
Title = "e_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vozila_drugi ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "e_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,528,325,567},
Texture = "GUI/PoolControls.dds",
Title = "e_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vozila_treci ----------------------------------
GUIADDCONTROL {
Parent = V_upgrades,
Name = "e_apgrejd_vozila",
ControlType= ID_PICTURE_BOX,
BoundRect = {7,570,325,609},
Texture = "GUI/PoolControls.dds",
Title = "e_apgrejd_vozila",
Rec1STTexture = {13,39,330,76},
-- Rec1STTexture = {369,3,629,31},
};
------------ w_apgrejd_vojnika_prvi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "w_apgrejd_vojnika1",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,32,322,71},
Texture = "GUI/PoolFrame.dds",
Title = "w_apgrejd_vojnika1",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ w_apgrejd_vojnika_drugi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "w_apgrejd_vojnika2",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,74,322,112},
Texture = "GUI/PoolFrame.dds",
Title = "w_apgrejd_vojnika2",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ w_apgrejd_vojnika_treci ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "w_apgrejd_vojnika3",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,115,322,153},
Texture = "GUI/PoolFrame.dds",
Title = "w_apgrejd_vojnika3",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vojnika_prvi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "a_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,182,322,221},
Texture = "GUI/PoolFrame.dds",
Title = "a_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vojnika_drugi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "a_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,224,322,263},
Texture = "GUI/PoolFrame.dds",
Title = "a_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ a_apgrejd_vojnika_treci ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "a_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,269,322,308},
Texture = "GUI/PoolFrame.dds",
Title = "a_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vojnika_prvi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "p_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,333,322,372},
Texture = "GUI/PoolFrame.dds",
Title = "p_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vojnika_drugi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "p_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,375,322,414},
Texture = "GUI/PoolFrame.dds",
Title = "p_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ p_apgrejd_vojnika_treci ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "p_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,417,322,456},
Texture = "GUI/PoolFrame.dds",
Title = "p_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vojnika_prvi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "e_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,484,322,523},
Texture = "GUI/PoolFrame.dds",
Title = "e_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vojnika_drugi ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "e_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,526,322,564},
Texture = "GUI/PoolFrame.dds",
Title = "e_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ e_apgrejd_vojnika_treci ----------------------------------
GUIADDCONTROL {
Parent = S_upgrades,
Name = "e_apgrejd_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {5,567,322,606},
Texture = "GUI/PoolFrame.dds",
Title = "e_apgrejd_vojnika",
-- Rec1STTexture = {13,39,330,76},
Rec1STTexture = {369,3,629,31},
};
------------ moje_prvo_dugme ----------------------------------
GUIADDCONTROL {
Parent = id, -- child of soldier frame
Name = "dugme",
ControlType= ID_BUTTON,
BoundRect = {473,631,550,654},
Texture = "GUI/PoolFrame.dds",
Title = "dugme",
Rec1STTexture = {473,631,550,654},
Rec2NDTexture = {520,700,630,723},
Rec3RDTexture = {530,320,630,354},
Rec4THTexture = {715,623,803,652},
-- Rec8 used for other config settings
-- first : number of rows
-- second : nuber of columns
-- third : not used
-- fourth : not used
Rec8THTexture = {5,2,0,0},
};
------------ krajnje_desno_dugme ----------------------------------
GUIADDCONTROL {
Parent = id,
Name = "krajnje_desno_dugme",
ControlType= ID_BUTTON,
BoundRect = {895,632,1024,668},
Texture = "Gui/PoolNEW.dds",
Title = "krajnje_desno_dugme",
Rec1STTexture = {895,635,1024,669},
Rec2NDTexture = {858,568,930,588},
Rec3RDTexture = {894,694,1007,726},
Rec4THTexture = {551,68,651,86},
};
------------ krajnje_levo_dugme ----------------------------------
GUIADDCONTROL {
Parent = id,
Name = "krajnje_levo_dugme",
ControlType= ID_BUTTON,
BoundRect = {0,632,129,670},
Texture = "Gui/PoolFrame.dds",
Title = "krajnje_levo_dugme",
Rec1STTexture = {0,632,129,670},
Rec2NDTexture = {858,568,930,588},
Rec3RDTexture = {894,694,1007,726},
Rec4THTexture = {551,68,651,86},
};
----------- veliko_polje_sa_slikom ----------------------------------
vp_sa_slikom = GUIADDCONTROL {
Parent = id,
Name = "veliko polje sa slikom",
ControlType= ID_FRAME,
BoundRect = {366,34,657,384},
Texture = "GUI/PoolNEW.dds",
Title = "veliko polje sa slikom",
Rec1STTexture = {540,166,614,176},
-- Rec8THTexture = {5,2,0,0},
};
----------- slicica ------------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "Slicica",
ControlType= ID_PICTURE_BOX,
BoundRect = {3,3,113,119},
Texture = "Gui/PoolNew.dds",
Title = "Slicica",
Rec1STTexture = {370,39,480,157},
-- RecTHTexture = {5,2,0,0},
};
------------ prvi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = " prvi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {184,9,286,16},
Texture = "Gui/PoolNew.dds",
Title = " prvi_progres_bar",
-- Rec1STTexture = {516,21,583,26}, -- proba
Rec1STTexture = {549,43,652,50},
Rec2NDTexture = {549,68,652,75},
-- RecTHTexture = {5,2,0,0},
};
------------ drugi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = " drugi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {184,20,286,27},
Texture = "Gui/PoolNew.dds",
Title = " drugi_progres_bar",
-- Rec1STTexture = {516,21,583,26}, -- proba
Rec1STTexture = {549,43,652,50},
Rec2NDTexture = {549,68,652,75},
-- RecTHTexture = {5,2,0,0},
};
------------ treci_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "treci_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {184,31,286,38},
Texture = "Gui/PoolNew.dds",
Title = "treci_progres_bar",
Rec1STTexture = {549,43,652,50},
Rec2NDTexture = {549,68,652,75},
-- RecTHTexture = {5,2,0,0},
};
------------ cetvrti_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "cetvrti_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {184,42,286,49},
Texture = "Gui/PoolNew.dds",
Title = "cetvrti_progres_bar",
Rec1STTexture = {549,43,652,50},
Rec2NDTexture = {549,68,652,75},
-- RecTHTexture = {5,2,0,0},
};
------------ peti_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "peti_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {184,53,286,60},
Texture = "Gui/PoolNew.dds",
Title = "peti_progres_bar",
Rec1STTexture = {549,43,652,50},
Rec2NDTexture = {549,68,652,75},
-- RecTHTexture = {5,2,0,0},
};
----------- cin_vojnika ------------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "cin_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {121,79,142,100},
Texture = "Gui/PoolNew.dds",
Title = "cin_vojnika",
Rec1STTexture = {488,115,507,134},
-- RecTHTexture = {5,2,0,0},
};
----------- rang_vojnika ------------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "rang_vojnika",
ControlType= ID_PICTURE_BOX,
BoundRect = {114,100,286,119},
Texture = "Gui/PoolNew.dds",
Title = "rang_vojnika",
Rec1STTexture = {481,136,651,157},
};
------------ Ime_vojnika -----------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "Ime_vojnika",
ControlType= ID_TEXT_BOX ,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {144,80,286,99},
Texture = "Gui/PoolNew.dds",
Title = "Ime_vojnika",
FontHeight = 16,
FontWidth = 8,
FontColor = 4294967040,
Rec1STTexture = {497,348,647,366},
-- Rec8THTexture = {5,2,0,0},
};
------------ damage_prvi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "damage_prvi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {53,146,128,153},
Texture = "Gui/PoolNew.dds",
Title = "damage_prvi_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ damage_drugi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "damage_drugi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {132,146,207,153},
Texture = "Gui/PoolNew.dds",
Title = "damage_prvi_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ damage_treci_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "damage_treci_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {212,146,286,153},
Texture = "Gui/PoolNew.dds",
Title = "damage_treci_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ range_prvi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "range_prvi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {53,157,128,164},
Texture = "Gui/PoolNew.dds",
Title = "range_prvi_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ range_drugi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "range_drugi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {132,157,207,164},
Texture = "Gui/PoolNew.dds",
Title = "range_drugi_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ range_treci_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "range_treci_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {212,157,286,164},
Texture = "Gui/PoolNew.dds",
Title = "range_treci_progres_bar",
Rec1STTexture = {421,181,493,188},
Rec2NDTexture = {552,70,630,70},
-- RecTHTexture = {5,2,0,0},
};
------------ improvement_prvi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "improvement_prvi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {5,180,144,200},
Texture = "Gui/PoolNew.dds",
Title = "improvement_prvi_progres_bar",
Rec1STTexture = {374,217,507,231},
Rec2NDTexture = {516,217,549,231},
-- RecTHTexture = {5,2,0,0},
};
------------ improvement_drugi_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "improvement_drugi_progres_bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {149,180,286,200},
Texture = "Gui/PoolNew.dds",
Title = "improvement_drugi_progres_bar",
Rec1STTexture = {374,217,507,231},
Rec2NDTexture = {516,217,549,231},
-- RecTHTexture = {5,2,0,0},
};
------------ improvement_treci_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "improvement treci progres bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {5,205,144,225}, --gde je ovo i koja je visina?
Texture = "Gui/PoolNew.dds",
Title = "improvement treci progres bar",
Rec1STTexture = {374,217,507,231},
Rec2NDTexture = {516,217,549,231},
-- RecTHTexture = {5,2,0,0},
};
------------ improvement_cetvrti_progres_bar --------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "improvement cetvrti progres bar",
ControlType= ID_PROGRESSBAR,
BoundRect = {149,205,286,225}, --gde je ovo i koja je visina?
Texture = "Gui/PoolNew.dds",
Title = "improvement cetvrti progres bar",
Rec1STTexture = {374,217,507,231},
Rec2NDTexture = {516,217,549,231},
-- RecTHTexture = {5,2,0,0},
};
------------ combat_stats_prvi ------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom,
Name = "combat_stats_prvi",
ControlType= ID_TEXT_BOX,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {6,236,97,255},
Texture = "Gui/PoolNew.dds",
Title = "combat_stats_prvi",
FontHeight = 16,
FontWidth = 8,
FontColor = 4294967040,
Rec1STTexture = {372,270,462,288},
};
------------ combat_stats_drugi ------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom,
Name = "combat_stats_drugi",
ControlType= ID_TEXT_BOX,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {101,236,191,255},
Texture = "Gui/PoolNew.dds",
Title = "combat_stats_drugi",
FontHeight = 16,
FontWidth = 8,
FontColor = 4294967040,
Rec1STTexture = {372,270,462,288},
};
------------ combat_stats_treci ------------------------------------------
GUIADDCONTROL {
Parent = vp_sa_slikom,
Name = "combat_stats_treci",
ControlType= ID_TEXT_BOX,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {195,236,286,255},
Texture = "Gui/PoolNew.dds",
Title = "combat_stats_treci",
FontHeight = 16,
FontWidth = 8,
FontColor = 4294967040,
Rec1STTexture = {372,270,461,288},
};
------------ multitext ---------------------------------------------
-- ControlType= ID_TEXT_BOX,
-- Long1st = PGUI_SINGLELINE_TEXT ,
GUIADDCONTROL {
Parent = vp_sa_slikom ,
Name = "multitext",
ControlType= ID_TEXT_BOX,
Long1st = PGUI_MULTILINE_TEXT ,
BoundRect = {6,260,286,346},
Texture = "Gui/PoolNew.dds",
Title = "multitext",
Rec1STTexture = {518,301,649,377},
-- RecTHTexture = {5,2,0,0},
};
------------ prvi_text_box -----------------------------------------
GUIADDCONTROL {
Parent = id,
Name = "prvi_text_box",
ControlType= ID_TEXT_BOX ,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {369,10,508,29},
Texture = "Gui/PoolFrame.dds",
Title = "prvi_text_box",
Rec1STTexture = {530,310,630,360},
-- Rec8THTexture = {5,2,0,0},
};
------------ drugi_text_box -----------------------------------------
GUIADDCONTROL {
Parent = id,
Name = "drugi_text_box",
ControlType= ID_TEXT_BOX ,
Long1st = PGUI_SINGLELINE_TEXT,
BoundRect = {513,10,652,29},
Texture = "Gui/PoolFrame.dds",
Title = "drugi_text_box",
Rec1STTexture = {370,10,507,28},
-- Rec8THTexture = {5,2,0,0},
};
------------ tabela_za_prikaze ------------------------------------
GUIADDCONTROL {
Parent = id,
Name = "tabela_za_prikaze",
ControlType= ID_TABLECC,
Long1st = ID_PICTURE_BOX,
SecRect = {2,2,29,28},
BoundRect = {366,422,657,597},
Texture = "GUI/PoolNew.dds",
Title = "tabela_za_prikaze",
Rec1STTexture = {366,422,657,597}, -- empty field (normal)
Rec8THTexture = {6,10,0,0},
};
------------ battle_tanks ------------------------------------------------
GUIADDCONTROL {
Parent = V_frame,
Name = "battle_tanks",
ControlType= ID_TABLECC,
Long1st = ID_VEHICLEPOOL_ELEM ,
SecRect = {2,2,82,59},
BoundRect = {4,4,331,121},
Texture = "GUI/PoolControls.dds",
Title = "battle_tanks",
Rec1STTexture = {689,9,1016,126}, -- empty field (normal)
-- Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
-- Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
-- Rec4THTexture = {0,44+1,160+1,65+1}, -- (selection)
-- not textures
-- Rec5THTexture = {0,0,21,21}, -- type dim.
-- Rec6THTexture = {0,0,21,21}, -- rank dim.
-- Rec7THTexture = {0,0,119,21}, -- name dim.
RecTHTexture = {2,4,0,0},
};
------------ armour_fighting_vehicles ------------------------------------------------
GUIADDCONTROL {
Parent = V_frame,
Name = "armour_fighting_vehicles",
ControlType= ID_TABLECC,
Long1st = ID_VEHICLEPOOL_ELEM ,
SecRect = {2,2,82,59},
BoundRect = {4,126,331,243},
Texture = "GUI/PoolNEW.dds",
Title = "armour_fighting_vehicles",
Rec1STTexture = {689,9,1016,126}, -- empty field (normal)
-- Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
-- Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
-- Rec4THTexture = {0,44+1,160+1,65+1}, -- (selection)
-- not textures
-- Rec5THTexture = {0,0,21,21}, -- type dim.
-- Rec6THTexture = {0,0,21,21}, -- rank dim.
-- Rec7THTexture = {0,0,119,21}, -- name dim.
RecTHTexture = {2,4,0,0},
};
------------ light_recon_vehicles ------------------------------------------------
GUIADDCONTROL {
Parent = V_frame,
Name = "light_recon_vehicles",
ControlType= ID_TABLECC,
Long1st = ID_VEHICLEPOOL_ELEM ,
SecRect = {2,2,82,59},
BoundRect = {4,248,331,365},
Texture = "GUI/PoolControls.dds",
Title = "light_recon_vehicles",
Rec1STTexture = {689,9,1016,126}, -- empty field (normal)
-- Rec1STTexture = {7,377,335,498}, -- proba
-- Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
-- Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
-- Rec4THTexture = {0,44+1,160+1,65+1}, -- (selection)
-- not textures
-- Rec5THTexture = {0,0,21,21}, -- type dim.
-- Rec6THTexture = {0,0,21,21}, -- rank dim.
-- Rec7THTexture = {0,0,119,21}, -- name dim.
RecTHTexture = {2,4,0,0},
};
------------ transport_vehicles ------------------------------------------------
GUIADDCONTROL {
Parent = V_frame,
Name = "transport_vehicles",
ControlType= ID_TABLECC,
Long1st = ID_VEHICLEPOOL_ELEM ,
SecRect = {2,2,82,59},
BoundRect = {4,370,331,487},
Texture = "GUI/PoolNEW.dds",
Title = "transport_vehicles",
Rec1STTexture = {689,9,1016,126}, -- empty field (normal)
-- Rec1STTexture = {7,377,335,498}, -- proba
-- Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
-- Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
-- Rec4THTexture = {0,44+1,160+1,65+1}, -- (selection)
-- not textures
-- Rec5THTexture = {0,0,21,21}, -- type dim.
-- Rec6THTexture = {0,0,21,21}, -- rank dim.
-- Rec7THTexture = {0,0,119,21}, -- name dim.
RecTHTexture = {2,4,0,0},
};
------------ special_purpose_vehicles ------------------------------------------------
GUIADDCONTROL {
Parent = V_frame,
Name = "special_purpose_vehicles",
ControlType= ID_TABLECC,
Long1st = ID_VEHICLEPOOL_ELEM ,
SecRect = {2,2,82,59},
BoundRect = {4,492,331,609},
Texture = "GUI/PoolNEW.dds",
Title = "specia_purpose_vehicles",
Rec1STTexture = {689,9,1016,126}, -- empty field (normal)
-- Rec1STTexture = {7,377,335,498}, -- proba
-- Rec2NDTexture = {0,0,160+1,21+1}, -- (hover)
-- Rec3RDTexture = {0,23,160+1,43+1}, -- (pressed)
-- Rec4THTexture = {0,44+1,160+1,65+1}, -- (selection)
-- not textures
-- Rec5THTexture = {0,0,21,21}, -- type dim.
-- Rec6THTexture = {0,0,21,21}, -- rank dim.
-- Rec7THTexture = {0,0,119,21}, -- name dim.
RecTHTexture = {2,4,0,0},
};
--------------------------------------------------------------------
--
-- Parent = ,
-- Name = ,
-- ControlType= ,
-- MessageParentID = ,
-- BoundRect = {0,0,32,32},
-- SecRect = {0,0,0,32},
-- Title = "",
-- FontHeight = 18,
-- FontWidth = 20,
-- Long1st =,
-- Long2nd =,
-- Float1st =,
-- Float2nd =,
-- FontColor =,
-- Texture =,
-- Rec1STTexture =,
-- Rec2NDTexture =,
-- Rec3RDTexture =,
-- Rec4THTexture =,
-- Rec5THTexture =,
-- Rec6THTexture =,
-- Rec7THTexture =,
-- Rec8THTexture =,